sabato 30 marzo 2013

Rings and jewelry. (Mage)

The equipment obtained from the crypt shop is rings and jewelry. These equipment give bonus reductions to critical damage recieved and rage consumption. The equipment becomes available at level 20, and then every 10 levels after. To purchase the equipment from the crypt store, the player must get crypt tokens, and reach certain floors of the Forgotten Catacombs.

Name Level MATK HP Crypt Tokens Floor
Erebus' Rage 20 79
25 15
Erebus' Curse 20 79
25 15
Dakan Sacrifice 20
198 25 15
Dakan Bulwark 20
198 25 15
Immortal Soul 30 118
100 25
Immortal Heart 30 118
100 25
Yaros' Fire 30
296 100 25
Yaros' Rage 30
296 100 25
Bender Jewel R 40 165
200 35
Bender Jewel L 40 165
200 35
Bender Ring R 40
414 200 35
Bender Ring L 40
414 200 35
Magister Jewel R 50 236
400 45
Magister Jewel L 50 236
400 45
Magister Ring R 50
528 400 45
Magister Ring L 50
528 400 45
Sage Jewel R 60 295
2000 100
Sage Jewel L 60 295
2000 100
Sage Ring R 60
660 2000 100
Sage Ring L 60
660 2000 100
Levels of enchantment are the same of the level of enchantment of gear
____________

The jewelery and rings are important from 40 up, first you find even more powerful in dungeons or in campaigns.
These are worth make them legendary, since the cost is higher than those of the next level.
I suggest 40 base, then base 50 ----> 50 leggendary only jewelry, and 60 rings. in the future to base 60 -------> 60 legendary if you can (but very difficult)
For those who are not paying, base 40 ------> 50 base and then legendary as soon as possible







venerdì 29 marzo 2013

World Boss. (Mage)



World Bosses



Because gold and daru is very important in Wartune, you should attend as much WB's as you can. In this section i will explain to you how to get the most out of your mage in that 15 minute time span.
Mages don't do well at WB's. This is the Archer's territory. But if you link properly, you should be able to get a good amount of gold and daru aswell.



Player in front and troops in the rear.
Rotation:
Imo this is the best rotation for the mage. Comment below if you have a better one.
- Open with Damnation lvl. 3 or Meteor
- Auto-attack - Bolt (10% bonus dmg)
- Auto-attack - RoF (10% bonus dmg)
- Auto-attack - Bolt (10% bonus dmg)
- Auto-attack - Bolt (10% bonus dmg)
- Auto-attack - RoF 

Ihank also strong players that increase your attack.

Forgotten Catacombs. (Mage)

Forgotten Catacombs is a 100 level area that is unlocked at Level 23. This is just a guide that will help in the future. This guide is not for everyone and can be opinionated. The goal is to crush enemies, obtain crypt tokens and spend them in the Crypt Shop. As you progress through each level, the monsters or boss will be of that level plus ten.




Important to know is. before level 50 you need much Physical defence but from level 50 of the catacombs come only the big eye as boss.
The boss make only magic damage. So you just need a lot of magic defense and a lot of hit points for your Suntoria.

Skillusing from the Boss:
First thing you need to know and learn about the level 50+ eyeballs what skills they use and in what order.
the boss use first 1 lightning bolt, then use he his AOE magic ability. This has a chance to stun for 1 turn.
After this he use again 2 lighning bolts and then the De-Buff. The key to the debuff is the number of turns it's in effect, 3.
After he casts his debuff he casts one lightning bolt, then casts his eyeball roll (which also applies a slow).
After which he starts the cycle over again with 2 lightning bolts.

Your tactic:
Well first off, you need to have your double attack timing.
When he casts his eyeball debuff, the -def and attack, you need to double attack for two turns.
The execution of this is exactly the same as world boss.
You need to anticipate the timing of this, so you can start your double attacks the turn he casts.

The Best troops in the catacomb are Angels (but i have Knight) but with lv46 Troops you can Finish the complete catacomb.
Take your troops ever behind you Because The boss hit first everytimes the rear so you become not damage only the D-Buff and the AE hit you in front.



The fight itself is very simple:
1) Start the battle with Suntoria
2) then only used Lighning Bolt and safe your Rage for Restoration
3) Restoration use only if you have no D-Buff
4) Suntoria must always be on cooldown

That was the whole fight. you just need these three skills no other skills.

But you need Minimum 8000 MDEF and 8000+ MATK good thing is 22-25k HP for Suntoria.



giovedì 28 marzo 2013

Gear. (Mage)


The following list is, in my opinion, the best choice for a magician. allows you to be always on top and riparmiare.
Especially for the coins of the crypt.


Level 20 Synthesis (Blacksmith) Gear
(Can be enchanted up to +9)

  • Gloridon Staff (MATK +145) Require: Lv1 Crystaloid x5, Broken Weapon
  • Gloridon Hat (PDEF/MDEF +92) Require: Lv1 Crystaloid x5, Broken Helmet
  • Gloridon Robe (PDEF +50/MDEF +120) Require: Lv1 Crystaloid x5, Broken Armor
  • Gloridon Necklace (HP +343) Require: Lv1 Crystaloid x5, Broken Necklace

(2) Gear Set Bonus: Damage dealt +20
(4) Gear Set bonus: Bonus 5 rage points after each attack
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Level 35 Arena Shop Gear
(Can be enchanted up to +12)

  • Soulmaster Staff (MATK +262) Require: 900 Insignia
  • Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
  • Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
  • Heart of a Soulmaster (HP +594) Require: 300 Insignia

(2) Gear Set Bonus: Endurance +50
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1000 MDEF points
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Level 45 Arena Shop Gear
(Can be enchanted up to +15)

  • Dakan Master Staff (MATK +360) Require: Champion title, 1100 Insignia
  • Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
  • Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
  • Dakan Master Soul(HP +831) Require: Private title, 500 Insignia

(2) Gear Set Bonus: Endurance +100
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1500 MDEF points


____________________________________


Level 55 Arena Shop Gear
(Can be enchanted up to +18)

  • Pontiff Staff (MATK +450) Require: Champion title, 1500 Insignia
  • Pontiff Hat (PDEF/MDEF +263) Require: Private title, 1200 Insignia
  • Pontiff Robe (PDEF +196/MDEF +465) Require: Champion title, 800 Insignia
  • Pontiff Brooch(HP +1038) Require: Private title, 900 Insignia

(2) Gear Set Bonus: Endurance +150
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 2000 MDEF points

____________________________________

Level 60 Synthesis (Blacksmith) Gear
(Can be enchanted up to +18 or +30 legend)

  • Gloridon Staff (MATK +495) Require: Lv5 Crystaloid x300, Ancient Weapon
  • Gloridon Hat (PDEF/MDEF +290) Require: Lv5 Crystaloid x300, Ancient Helmet
  • Gloridon Robe (PDEF +264/MDEF +511) Require: Lv5 Crystaloid x300, Ancient Armor
  • Gloridon Necklace (HP +1142) Require: Lv5 Crystaloid x300, Ancient Necklace


(2) Gear Set Bonus: Damage dealt +500
(4) Gear Set bonus: Bonus 10 rage points after each attack


Level 60 is transformed into a legendary (as soon as possible XD)

martedì 26 marzo 2013

Double skill. (mage)


Mage Guide (Updated Version)

Lightning Bolt: Lv.4 108%+75 Magic Damage To A Single Enemy (Pretty Basic Solid Skill, But Mainly Used To Get Our Next Skill Which is RoF)

Rain of Fire: Lv.4 134% Magic Damage To All Enemies (QTE: 25% Bonus) 

Heart Elemental: Lv.2 +2 Rage for Attack (Cuz we need Mana Master Duh)

Mana Master: Lv.3 Magic Attack Boost of 15% (Such Wonderful Wonderful Magic)

Restoration: Lv.3 Restore HP equivalent to 65% +200 of magic damage to the teammate with the smallest percentage of hp (QTE: Adds 10% Dmg Reduction for 2 turns)

Healing Empowerment: Lv.2 Healing Ability Boost of 8% + 20% Magic Defense Boost 

Sunturia: Lv.3 Adds regen buff to all teammates that restores 4% of MAX Hp with every attack, Lasts 5 Turns. (Will Level it to 2 on my next skill point simply because at lv.2 you get QTE which adds 2 more turns of healing and the % raises to 5% If you have over 10k HP that's already 500+ Hp Per Atk!!!)

Damnation: Lv.3 2500 Fixed Damage (Bypasses Defenses and makes Opponent take 10% more damage for 5 Turns, VERY Useful Againat Other Mages with High Mdef) 

Castinator: Lv.2 8% chance to reduce rage consumpttion of next attack by 20 point.
-------
Everything described up is the basis of the tree. now for shots with more power depends on how you like to play.

Atm I am Lv.56 

_________________________________________________________________________________
2^
Heart Elemental: 2/2 Receive rage +2 each time you deal damage to an enemy

Mana Master: 3/3 *cuz healings still depend on Matk*

Lightning Bolt: 4/5 (just a rage builder, we need to conserve points)

Restoration: 3/3 *decent heal but mainly for our last heal*

Heal Empowerment: 2/2 *cuz Mdef and xtra hp recovery is always good*

Suntoria: 3/3 *for our last heal skill and not half bad*

Castinator: 2/2 *again i'ts a Hidden Gem, do not underestimate it's usefulness Specially for that lv.50 MD* (MD= Multi-Dungeon)

Meteoric Destroyer: 4/4 Deals 142% magic damage to all enemies; 35% chance to deal an extra 800 damage (QTE: boos 25%)

Purification: 3/3 *Can Be Useful At Times and mainly Gotten just for our Blessed Light*

Blessed Light: Lv.2 (cuz this will be the saving Grace for those in lv.50 dungeon) 110%+400 Magic Damage worth of heals +10 rage to all teammates (including that other mage who'll pull it off next time boss hits hard, and of course since it's lv.2 QTE gives 25% xtra hp recovery

Hotbar: Lightning Bolt - Meteoric Destroyer - Suntoria - Blessed Light - (your choice of restore or purification)